Sunday, October 19, 2008

The Village Pet Store - Banksy















http://thevillagepetstoreandcharcoalgrill.com/

“Shoe-Be-Do” - the final prototype

In different cultures people used to take their shoes off when entering a home while in others, entering someone’s home without shoes might be considered rude.
In the USA and especially in New York shoes remain on, even though people in New York come from a variety of cultures and have very different “shoes habits”.
But, entering a house with the shoes on brings a lot of dirt inside the house and it’s very disturbing and annoying for people interested in keeping their floors clean. And at the same time they not feel comfortable asking their guests to take their shoes off. This problem leads us to the idea for a product that will solve that dirt problem.

“Shoe-Be-Do”, a doormat that will increase the awareness of cleaning the shoes before entering, will provide a solution for people who try to keep their floors clean without taking shoes off.

People already have doormats but they are useless, they have got used to them and basically ignore them, and they are nothing more than something they pass on their way.















The final prototype is:
Standard size doormat that we tried to make look as much as the usual one, when a person steps on - the light turns red and then yellow and the mat vibrates, music starts playing and the monitor displays: please shuffle to the beat!

The person starts shuffling his shoes, and actually dances. After a certain time the music will stop, the light turns green and the display reads: please come in! The owner sets the music and the length of the shuffling time in advance.

Tuesday, September 23, 2008

Door/Dirt Mat

Door/Dirt Mat: it will analyze the dirt content of any shoe placed on top of it. Then evaluated by the owner-specified criteria for cleanliness and the person will be allowed to enter the door or not (will be asked to clean his shoes).
That new idea combine in an interesting way all our 3 objects: it's cleans, opens a door, and related to shoes...




Monday, September 22, 2008

Redesign of Everyday Objects

After my napkin observation the redesign project takes it next level:
group project: combining qualities from each object and creating a completely new one.

the group and the objects:
Uros - Shoe sling
Michael - Penni
Ira - Napkin

we made list of qualities:
1. soft
2. cleans
3. hard
4. small
5. long
6. environment friendly
7. strong
8. useful

we tried to find a good combination for those qualities in one object, which was a really big challenge.
we tried to combine all 3 objects in one or to combine their uses: our first idea was a slingshot that will combine all 3 objects. it will pull out the key and the napkin will come out to... it was a the first idea, we tried to develop it more but eventually we found a different solution.

Sunday, September 21, 2008

What do Prototypes Prototype?

What do Prototypes Prototype?
Stephanie Houde and Charles Hill
Apple Computer, Inc.
Cupertino, CA, USA

some notes about:
- prototypes provide the mean for examining design problems and evaluating solutions.

A model of what prototypes prototype:

- "Role": refers to questions about the function that an artifact serves in user's life - the way in which it's useful to them.
- "Look and Feel": denotes questions about the concrete sensory experience of using an artifact - what the user looks at, feels and hears while using it.
- "Implementation": refers to questions about the techniques and components through which an artifact performs its function.

- Integration prototypes: are built to represent the complete user experience of an artifact. Such prototypes bring together the artifact's intended design in terms of role, look and feel, and implementation.